Hollow Warden
Take platformer movement into a boss arena: dodge, break its posture, then grab and throw.
Play Hollow Warden on this page
Desktop · keyboard & mouse. WebGPU or WebGL2 required. The first download can take a while.
Loads from andrewnakas.github.io only after Play. The creator’s game may use storage, logs or third-party services. About the game host
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Three things to try in Hollow Warden
A suggested route through the creator’s mechanics, not an in-game quest. We have not completed a full play test of this build.
- Watch before attacking
Let the Warden begin an attack, then jump a sweep or move away from a charge.
Watch for: Learn one attack cue before adding your own move.
- Try a platformer attack
Use a punch, dive, ground-pound or head stomp when you have an opening.
Watch for: Watch the posture meter for a change.
- Use the opening
When the Warden kneels, press E to try its grab-and-throw interaction.
Watch for: A kneeling boss is the cue, not a fixed number of hits.
The actions to start with
On foot: WASD moves, the mouse looks, Space jumps and Shift sprints.
- Space
- Jump.
- F
- Punch or dive.
- E
- Grab the Warden when it kneels.
More controls, grouped by what you’re doing
Move
- Space
- Jump; jump again on landing for a double or triple jump.
- Ctrl
- Crouch, or ground-pound in the air.
- Ctrl + Space
- Long-jump while running, or backflip when standing.
- Reverse + Space
- Side flip (reverse your direction, then jump).
- Space off a wall
- Wall kick.
- F
- Punch / dive.
Face the Warden
The creator describes sweeps, shockwaves and charges. Attacks fill its posture meter.
- Jump / step aside
- Avoid a sweep, wave or charge.
- E when it kneels
- Grab, spin and throw the boss.
If the game shows “Click to play”, click the game area so it takes the mouse. Esc releases the mouse; Tab opens the in-game controls and pauses the game until you close them; V changes the camera. Touch controls are not listed.
This arena is separate from ER Mario
Hollow Warden · browser game
An original arena and boss using platformer movement in the GameMash engine.
ER Mario · PC mod
A different project with its own game-file and offline requirements.
See ER Mario’s PC requirementsWhat to try next
- Night Swing
Try another way to move: ropes across a night city.
- GameMash
Switch movement mechanics in the engine’s general sandbox.